3D STUDIO LIVEDesign on web, bridge to Drip Lab, and buy in Roblox.

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Phase 3 Rollout

Roblox 3D Clothing Pipeline

Primary monetization lane: design on this 3D page, then convert through Roblox IEC and real-world merch checkout.

Merch Conversion Lane

Browse model looks in catalog, then jump straight into 3D checkout from this studio.

Featured Merch Looks

Live 3D Placement Prototype

This preview demonstrates direct touch-and-drag placement on a 3D shirt surface with real-time UV texture updates. Use drag to move, shift+drag to rotate, and wheel/pinch to scale.

3D Touch Controls

Click layer to select, click again to unselect. Drag selected layer to move, drag a corner handle to resize, Shift+Drag = rotate, Wheel = scale, Pinch/2-finger rotate = mobile transform. Arrow keys nudge, Shift+Arrows large nudge. Camera orbit pauses while a layer is selected.

Snap + Guides

Base Fabric

IEC Target

Asset Type: ShirtAccessory | Base Mesh: mesh_shirt_classic_v1

Roblox Fit Calibration: On

Avatar Graphic

Fetch Roblox avatar headshot and place it on upper chest.

DripClaw 3D Assist

Prompt while your avatar layer is in view, then tune text/pixel layers right below.

Add Text

Add ASCII Art (Groundwork)

Graphic

Pixel Library

Layers

Tip: Shift+click layer rows for multi-select.

No layers yet. Add text, pixel art, AI texture, or an upload.

Shortcuts: Ctrl/Cmd+Z undo, Ctrl/Cmd+Y redo, Ctrl/Cmd+D duplicate, Delete remove selected.

Primary Money Lane - Real Merch

Product Fallback

Use this first: instant handoff to Zazzle with your current 3D design. Product fallback mode is active.

Physical Preview

Set Zazzle RealView/template env vars to show physical mockups here.

Bridge status unavailable.

Core Flow

1. Design

User designs on obbyone.com and sends style data through the bridge.

2. Preview

Private fitting room in Drip Lab shows the design before checkout.

3. Buy

Roblox-native IEC purchase flow handles moderation and inventory delivery.

4. Wear

Approved items become wearable across Roblox experiences.

Priority Interaction: Touch-and-Drag on 3D Surface

For 3D ShirtAccessory products, users place elements directly on the model surface using raycast UV mapping. This is the primary editor interaction for Phase 3.

Add Elements

Text, pixel art, AI textures (LEGEND), and uploaded images become movable layers on the 3D garment.

Direct Manipulation

Drag to move, wheel/pinch to scale, and modifier/two-finger rotate for mobile+desktop parity.

One Texture Source

A single composited texture canvas feeds both Three.js preview and Roblox IEC EditableImage.

Editor Split

3D products use this touch-and-drag workflow. The 2D Classic Shirt UV editor remains for legacy products.

Phase 3A: IEC Core (Now)

Keep current web designer and Drip Lab bridge stable

Phase 3B: Accessories

Introduce pre-made accessory meshes in Drip Lab

Phase 3C: Full 3D Catalog

Layered clothing collections + accessory drops

IEC Clothing Catalog (Planned)

Classic Drip Shirt

ShirtAccessory

150 R$ target

Base Mesh: mesh_shirt_classic_v1

Cooked Hoodie

JacketAccessory

250 R$ target

Base Mesh: mesh_hoodie_cooked_v1

Sigma Jacket

JacketAccessory

300 R$ target

Base Mesh: mesh_jacket_sigma_v1

Layered Tee

TShirtAccessory

150 R$ target

Base Mesh: mesh_tshirt_layered_v1

Phase 3 Starts With Your Existing Strength

Launch from this 3D studio first for IEC + real merch conversion, while keeping the legacy designer as fallback.